And I have played all of them.
Every. Single. One. (Except #28, the most recent so NO SPOILERS)
And I am a grownass woman.
While these games are perfectly appropriate for younger people (I wouldn’t recommend them for small children—the narratives are too complex and the puzzles too sophisticated), it really is a game for everyone who values story and snooping above all else in gaming.
You choose between Junior and Senior Detective, and the key differences here is the absence of a Task List in Senior (you’d be surprised how handy this is, even for experienced gamers) and how hard the puzzles are. And the difference here, can be huge. Honestly, sometimes I start on Junior Detective in case of a dreaded slider puzzle.
Since their first title “Secrets Can Kill” in 1998, Her Interactive has consistently put out two titles a year. Usually the Fall title is a spookier mystery with lots of seasonally appropriate ambience (It’s a blizzard at the Boarding School! What’s that howling in the English Manor House? ), while the Spring/Summer title is more like a vacation (Welcome to a Deserted Island! How about a trip to Venice?)
These are completely immersive environments with graphics that become more sophisticated with each game. Each one starts the same way: Someone needs help, and only Nancy can help them. So she hops a plane to … (England, Arizona, Ireland, what have you). You play in first person as Nancy herself, sleuthing through the environments, talking to people, finding clues, solving puzzles. Here there are entire manor houses, entire castles to explore – drawers to rifle through, phone calls to eavesdrop on, secret passages to find, and finally … a culprit to face down and defeat.
I like that I always learn something in a Nancy Drew game: In “Ghost Dogs of Moon Lake,” I learned about speakeasies and the start of the National Parks project. In “Secret of the Old Clock” we go Back in Time to Nancy’s beginnings (the very first ND book shares the same title), where I learned about Hobo Codes, Midsummer Night’s Dream, and how mentalists fool their audiences. It’s seamlessly integrated into the games and is completely central to solving the overarching problem.
I could write a separate write up of each one of these games but I’ll try to stick to the highlights of what makes the series great, as a whole.
The Nancy Drew games often share some great things:
Money.
Nancy knows you don’t get anything for free in this world. Girl’s gotta work hard for that money. You’ll often need money in these games, to do things to advance the plot, like get a key appraised, or to buy a decoder machine from a street vendor, as well as to get fun things, like gelato or toys from the vending machine. Some of my favorite ND jobs include delivering telegrams in “Secret of the Old Clock”. I delivered a telegram to Rebecca out at Sunnybrook Farm, and Miss Temple who taught at Lowood School. Second place goes to “Phantom of Venice” where Nancy dons a full body catsuit (complete with EARS) and dances in a nightclub (Oh, get your mind out of the gutter, you pervs. It’s a Dance Dance Revolution type game)
Food.
Food is everywhere in almost all the games. Eat snails in Paris in “Danger by Design”, gelato in Venice in “Phantom of Venice” and the ice cream in “Alibi in Ashes” was almost too much. You also have several opportunities to Make Food: make weird Mocktails in the Screaming Banshee Pub in “The Haunting of Castle Malloy”. And probably my favorite: eavesdrop on your classmates’ gossip while you work in the Snack Bar in “Warnings at Waverly Academy”.
People.
Moreover, from the very beginning Her Interactive has been committed to showing that the world Nancy lives in is not entirely White. There are people of color in ALL the Nancy Drew games, and it’s done in such a way that it just seems to reflect a picture of how the world is, rather than that Village People style that some media affects (“Look! A black guy! A nun! An Eskimo with a Harpoon!”)
Locked Doors.
EVERY SINGLE TIME Nancy encounters a locked door or drawer she utters the same phrase, with the EXACT same intonation. “It’s locked.” I don’t know why ND fans think this is the most hilarious thing ever. But we do.
If you want to get started, it doesn’t matter where in the series you begin (Unless you want to begin with “Stay Tuned for Danger”, which was discontinued in 2011). All available games played on my machine with few problems, although some of the older ones had *some* problems, but nothing that interferes with finishing the game.
Okay. Except this one thing. I didn’t finish my replay of “The Haunted Carousel” because of the fracking Pong Game. Something about the old version made the mini-game run slowly on my machine, and since I am the WORST at this kind of game at the best of times, I just gave up in tears. And I really needed that token, too.
You see my problem. All of these are available for sale (CD and download) at Herinteractive.com .
Become a fan. Know how hilarious it is when Nancy says, “It’s locked.” It’s great. But only after you hear it 875,935 times.
Amy Eller Lewis is a writer and Library Fairy in Southern New England. She works at one of the oldest libraries in the country, www.providenceathenaeum.org which is definately haunted. Follow her on Twitter @amyellerlewis or on Tumblr: scriptoriana.tumblr.com.
I love these games, as well. I think I have maybe six or eight of them, but I have to confess that I have gone to look for hints, now and again LOL
The puzzles are interesting, some of them are hard (hint time, after I get tired of re-trying!), and the storylines and locales are interesting.
I’m in the midst of two of them now–The Haunted Carousel and The Phantom of Venice and stuck on both 🙂
OMG, I’ve so wanted to try these titles but was afraid they’d be too easy! Thanks for the recommendations: I’ve recently gotten hooked on adventure games again and am quickly working my way through the ones that I know are worth playing.
And yes, I, too, am a grown-ass woman, but I loooooove solving mysteries, even if they’re not real :).
This is so true!! Also, thanks to this game series I can no longer hear the phrase “It’s locked.” without laughing.